SkyLab is a library that i'm building of volumetric skies for game engines. As I experiment, Im attempting to give the developer as much control as I can while keeping the memory footprint reasonable.

Various experiments from rasterized layered skies to procedural skies.


ShaderLab is a library that i'm building of textures, materials, HLSL shaders for next-gen development.


FXLab is a library of Particle effects being created for both game development and motion graphics.


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